3d.sk Modeling Image References Download
DVD includes 9 reference images from 3d.sk (used with permission from 3d.sk and are marked with their copyright), prepared background images, concept designs, and .blend file of final completed character model.
3d.sk Modeling Image References Download
Premium users receive 2 updates per month of Dynamic photo references, 2 updates of Stereoscopic photo references and 2 updates of Multi angles poses (includingbirds-eye, face-on and ants-view). Each of the movement poses is shot in sharp detail creating extremely high quality references.Every premium pose can be animated in PoseViewer, our free software that allows you to walk around and view the model as if she were in your home studio. It zooms, rotates and gives you an aerial, eye to eye and ants view. Please download the free sample and PoserView . (235MB, 3328x4992,2912x2368) The premium corporate membership allows up to 10 simultaneous connections per login name. The price is 449 Euro for a one year commercial premium membership and 289 Euro for a one year hobby premium membership.
I'm a newbie. I've gone through a number of tutorials and want to get some actual experience with modeling. But, I don't know where to go to get good reference images for modeling with front/sides views.
My first choice is usually the internet. A Google image search on the keyword phrase "medieval weapons" brings up a large number of internet images of pikes, bow, battle axes, and others. While these are not plans or dimensioned drawings for the most part, a valuable skill for a modeler is the ability to determine reasonable dimensions from the image. So, for example, if you're modeling this battle axe,
If you are interested in modeling weapons from a particular area, for example, the island of Malta, do an online search for a museum or art museum in that area using search parameters like weapons medieval Malta museum. Wikimedia commons is a good place to look, too, Whether or not an internet search yields useful results, one can also try the Google books site. Many older books, including (I expect) those on military history are uploaded in full, and can be freely downloaded. Some of these might have useful images.
Don't overlook fine arts books, either. I have a copy of a book on the art of Heironymous Bosch, a Fifteenth century painter, many of whose surviving paintings are in Spanish museums, and I recall that his paintings include paintings of weapons, which even though they're small, show proportions of the weapon to the size of the person wielding it. But I've also seen books containing images of swords and other medieval weapons, from which you could get at least one view. And military subjects--battles and warriors--are commonly the basis for paintings and sculptures, so these can be sources of material for modeling.
As far as reference images for for other types of modeling, again, the internet is your friend. There are a number of digital photo archives available on line that do not seem to be referenced by Google, or other data aggregators. Most every state, and many regional library associations have such archives. Also individual university libraries will often have significant collections of photographs that can be used, if not for reference, at least for inspiration. Wikimedia commons may be worth consulting, too, although I generally find that this is generally included in data aggregator data.
we have a new set of reference images for you to download and enjoy! These were (again) donated by our friends at Female-Anatomy-for-Artist.com (which is really great source of human photo references for all artists around there). So here they come.
Hey guys, I was just looking around and I saw the site www.3d.sk . I have seen this site before but I have been skeptical of joining. Are any of you members? If so do you like it and do you recommend it? I have been thinking about it because I really cannot draw, so i never have my own unique character references. I was thinking I could model of a 3d.sk model and change it up to make it more personalized. I was also thinking this is a great way to learn how to model characters because the pictures are soo clear and high res. Anyways i was just wondering what you guys think of this site or other similar sites. Thanks for your time.
In this assignment, you will fill in various routines and ultimately create 3D texture-mapped models from a singleimage using the single view modeling method discussed in class. The steps of the project are:
For those that are already using git to work in groups, you can still share code with your partner by having multiple masters to your local repository (one being this original repository and the other some remote service like github where you host the code you are working on); here's a reference with more information. There are certain OpenGL libraries which you will need to install on your VM for this assignment. All you have to do to obtain the needed libraries is open up the terminal within your VM and type: >> sudo apt-get install freeglut3-dev libgl1-mesa-dev libglu1-mesa-dev libxxf86vm-dev Written component of this assignement is available on CMSSolution executable here. To run the solution make sure you place the executable in your skeleton folder or else you will get errors.
Test images and model files are available hereTo DoWe recommend you first look at our UI page here to familiarize yourself with the user interface. We've also created a demonstration video which is located here!
Try to do the steps from the Introduction, which we describe in more detail below, using our solution executable to get a sense of what the program can do and how to create a 3D model. To run the solution make sure you place the executable in your skeleton folder or else you will get errors.
The 3D models (.wrl files) can be viewed with any VRML viewer. We suggest you use this one (more information about this viewer is located in the Resources section).
Before you start coding, you should make sure you understand the basic data structures used in the program and check out utility classes such as Vec3d and Mat4d (mentioned on that page as well).
Once you're comfortable with the UI and the data structures, you can then follow TODOs in blue boxes in each of the steps. Here's a summary Todo page that re-lists all of the todos.
If you get stuck, here's a list of useful hints for working on this project.
Written ComponentTo ensure that you have a solid understanding of the Projective Geometryconcepts used throughout this project, we've provided you with a writtenassignment which is to be turned in at the same time as your code.However, you should complete these problems before you start coding forit to help you. Later you should be able to apply the work you did here toassist you when coding sameXY() and sameZPlane(). These problems are available for download on CMS.
Please turn in a file code.zip to CMS. Along with your code you will be expected to turn in written_soln.pdf containing your answers for the written portion of this assignment. For your artifact, you will be turning in 4 files via CMS to the Project 4 Artifact turnin:An image named artifact.jpg that will be used forvoting. This should be a screenshot of the artifact VRML fileyou wish to turn in, from a nice angle (This is possible inside the VRML viewer we suggested, simply using the GUI).It should be a full-resolution copy, we will producethumbnails as needed. Note that you should select as yourartifact model the VRML file you want to use for voting.
An image named input.jpg that will be also be usedfor voting. This is the original input image you used tocreate your artifact model.It should also be a full-resolution image.
A zip file named model.zip that contains afile model.wrl corresponding to the VRML model you wish touse for voting. The zip file should also contain any texturemaps needed to view your model. This file should expand intothe current directory (i.e., should be a flat zip file)
A zip file named webpage.zip that shows off the 2 VRML files you create, including (note that there will be some overlap with model.zip above): source images, show them both in their original form and withannotations and marks to show which points and lines you digitized (e.g.,from a screen shot of the user interface). Givedetails on where you got the image (name of building, book and page number,artist, etc)
a still image of a new view of the reconstructed VRML model, fairly faraway from the input image.some of your texture maps, show some of the more interesting ones,commenting on any hand retouching you did to fill in occluded textures in the background (perhaps show before and afterretouching, if it was significant)Include at least one non-quadrilateral object to make the scene moreinteresting.VRML files for each input image. Resources Class lecture notes on projective geometry and single view modeling
Single view modeling web pages and paper by Antonio Criminisi and colleagues.
There are also some projective geometry tutorials online. VRML: The Virtual Reality Modeling Language, a file format for interactive 3-D models (a.k.a. virtual worlds) on the Internet. view3dscene is a VRML viewer that works well in the VM and is easy to set up. The VM is 32-bit Linux. We have put a sample VRML file (it is a text file) online. You should see a guy with sunglasses standing on a plank. The guy should look like a cardboard cutout (not a rectangle) if transparency is working. The two texture gif files, floor.gif and io.gif, are in the same directory. More on the VRML file format. Note that we'll only be using a fraction of VRML's capabilities.
NOTE: Images used in this VRML viewer are required to have the .gif extension. You can find .tga to .gif converters online. An alternative is to install ImageMagick with sudo apt-get install imagemagick. You can then run convert image.tga image.gif to do the image conversion.
For image editing we recommend using a program like gimp, but whatever you use be sure to choose an image editor that supports transparent gifs.
Additional Extra CreditHere is a list of suggestions for extending the program for extra credit. You are encouraged to come up with your own extensions. We're always interested in seeing new, unanticipated ways to use this program!