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The Sims Castaway Stories



In addition to a freeplay Classic mode with open-ended gameplay, the games contain a structured, linear Story mode where players are required to complete a series of goals to progress in the storyline, similar to console entries in The Sims series. While Life Stories and Pet Stories each contain two separate stories, Castaway Stories contains one story that is double the length of any one story in the first two games.




The Sims Castaway Stories


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The game begins in Story Mode with Riley's life story as she moves from SimCity to Four Corners to start a new life with her Aunt Sharon. A second story follows the life of Vincent, a millionaire who is searching for true love. After both stories are completed the gameplay continues in the open-ended Classic mode, which is similar to The Sims 2. The towns in which Riley and Vincent live are also available to play when their stories are finished.


Life Stories received "average" reviews according to the review aggregation website Metacritic.[6] IGN praised the low system requirements but criticized its inability of allowing players to make their own stories.[11] 4Players gave it 74%.[23] Gamekult gave the game five out of ten, saying that the game "offers a rather unoriginal approach to the world of The Sims: the objectives to be met and the following story may innovate a little on what the series has usually offered us, [but] all of the gameplay and the actions carried out remain far too close to The Sims 2 to truly impress."[24]


In this game, two new stories are introduced, Best in Show and Midnight Masquerade. The first story features Alice, a woman who faces financial problems and is about to lose her home. So she enters her pet Dalmatian into a local dog show to try to earn enough money to save her house. The second story is about a successful executive chef named Stephen, whose world is turned upside down when an obnoxious cat comes to live with him.


There are three careers in The Sims Castaway Stories: Hunter, Gatherer, and Crafter, each with a different general ratio of food to resources. Food is the amount of fish, coconuts, bananas, and papayas the player's Sim family has collected. Resources are the castaway version of simoleons and are used for build mode, barter mode, and buying on community lots. As in the The Sims 2, castaways receive chance cards while they are working, which can affect their career level and skills. Unlike any of the other The Sims games, in this game every career and level in that career starts and ends at the same time, although there are some differences between Adult, Teen/Elder, and Orangutan career times.


The Sims Castaway Stories is the third and final instalment of the The Sims Stories sub-series, being based off the spin-off games and using the mainline Sims 2 engine with some expansion elements sprinkled in. Also, the game's title has the word "stories" in the plural, yet there's only one story about surviving on an island. Go figure.


Help your Sims thrive and survive when they wash ashore on an uncharted island. Create your Sims and guide them through an even deeper, directed Story mode, taking on a variety of challenges as you help them build their new life from scratch. Meet the natives, discover the hidden mysteries of the island, befriend new animals, and unlock rewards as your Sim achieves set goals. In open-ended Free Play mode, design your Sims and their shelters, explore the island, tell your own unique story. However you play, count on many unexpected twists and turns as you decide how their stories unfold.


In the story mode players control Jessica who washes ashore with almost no belongings. She has to explore the island, find shelter, make fire, learn to hunt for food, and befriend the natives and the other castaways.


The Sims Castaway Stories is the third game (and maybe the last game) in the game series, The Sims Stories, developed by Maxis and EA Games. The plot will circulate around a group of Sims castaway-ed on a deserted island. 041b061a72


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